THE WEIRD STUFF

This project is demoscene and ZX Spectrum oriented.

What is the demoscene?

 

This phenomenon is apparent to those with advanced understanding of digital media. In the book Freax. The Brief History of Computer Demoscene it is stated that “almost all modern art genres have an underground stream that can not be found anywhere, or bought in shops, and only insiders know of its existence.” Adjectives such as illegal, grassroots, independent and DIY aesthetics are often related with this field and practice. The term itself is derived from the word “demonstration” and refers to the demonstration of the capabilities of a platform and the skills of a programmer. A basic understanding of the demoscene will treat it as “a subculture in the computer underground culture universe, dealing with the creative and constructive side of technology” (Demoscene FAQ). The demoscene, as a phenomenon developed from the 80s mainly in Central, Eastern and Northern Europe, was created as a response to the lack of legal access to hardware and software. The demoscene is composed of demosceners, that is – as they define themselves ironically – “a bunch of boozing computer nerds, programming weird, useless multimedia stuff” (Demoscene FAQ). This phenomenon comes directly from the “cracker” community, namely traders and distributors of illegal software, who by copying games and other programs left behind their signature on them (in effect, a satisfied customer had to go back for more merchandise). In the field of digital media demosceners have unique knowledge of the platform, as well as the languages of the program. During organized parties by sceners, demosceners (by using nicknames) are always affiliated with a platform, for example ZX Spectrum, C-64, Commodore Amiga and PC (just as some academics are affiliated with various institutions in which they work and with which they identify). In the world of digital media this is the only such community in which the platform fills such an important role in terms of identification. The demoscene is in other words art generated in real time. The genres created by demosceners are demos and intros, or pieces of music and graphics that have no purpose other than to amaze the audience (usually also well versed in a given platform or programing language). It is worth to emphisazie that demoscene gathers programmes involed wit programming for fun.

 

Our project focuses on one particular demoscene platform, the ZX Spectrum, which was popular mainly in Europe (despite attempts, the platform was never popularized in the United States). The aim of the research project is to put in context the phenomenon of ZX Spectrum scene poetry. Demosceners themself don’t call themself artists, they mostly treat their creative activity as a hobby. Many demos are treated as a kind of video clip, hence the demoscene was usually contextualized as a phenomenon from the field of digital media and audiovisual art. There exist several demos of which an integral part is constituted by text and poetry, and we want to distinguish those demos which we can call scene poetry. ZX Spectrum scene poetry takes into account and affirms the local perspective, different from the dominant one (ZX Spectrum as platform and demoscene as form of activity are very local). So our collection consists of creative works not only in English, but also in Russian and Polish. This is also a project built at the intersection between a few fields in creative computing (eg. electronic literature, electronic music, demoscene).

Yerzmyey, Piotr Marecki

Kaz Fifth Demo, 1990 by KAZ (Poland)

Schizophrenia, 1995 by Exodus (Poland)

Forever, 1998 by Digital Reality (Russia)

Anger, 2004 by Cyberpunks Unity

I am the seed, 2005 by Inward & Cyberpunks Unity

Your song is quiet, 2007 by Inward & Cyberpunks Unity

Your song is quiet PART 2, 2007 by Inward & TPOLM & Cyberpunks Unity

Leaving, 2009 by Skrju

PRECALCULATED, 2015 by Skrju

Another one day, 2007 by CyberPunks Unity

The Source, 2003 by Inward & Cyberpunks Unity

Fuck You Scene, 2003 by Skrju

Inmost Sun, 2004 by Cyberpunks Unity

R, 2004 by CyberPunks Unity

The Miracle Of You, 2006 by Cyberpunks Unity

USSR2185, 2005 by Skrju

Untitled, 2006 by Cyberpunks Unity

Almost Here, 2007 by Skrju

We Are... , 2009 by Skrju

Evenless, 2003 by Cyberpunks Unity

Elsewhere, 2008 by Skrju

Nnn, 2005 by Cyberpunks Unity

The Waves, 2005 by Cyberpunks Unity

Why?, 2003 by Skrju

In Silver, 2007 by Skrju

The Streamline, 2005 by Cyberpunks Unity

Mother, 2004 by Skrju

Idiot, 2004 by Skrju

Rain, 2016 by Life on Mars & MISTER BEEP

asterisk*, 2017 by skrju (Russia)

Losing Victoria, 2002 by Gasman / Hooy-Program